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ClydeSight Productions Bryce 5 Tutorials:
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Learn Bryce 5 modeling by building a robot model based on "Robby, the Robot"*
See local media coverage of this tutorial!
| This tutorial is intended to teach Bryce 5 users basic modeling techniques by building a robot BASED on the character Robby the Robot. The Bryce 5 model can be used for educational and personal use ONLY. Commercial use of the model will require a license from Turner Entertainment Co., A Time Warner Company. ClydeSight Productions does not condone or imply any use of this model that would be construed to violate their rights, nor does it use the model in any of its own commercial products. See Disclaimer |
Note: This is a highly detailed tutorial. I STRONGLY suggest that you print these pages (there will be a lot of printed pages!) and use the hardcopy as a guide while working. It's much easier than having both Bryce 5 and your browser open and then flipping between applications!
The last part of the construction phase of Robby the Robot is making and attaching his clear dome. This assembly will require three parts, including an intersection. The power of Bryce 5's precision is what makes it possible to model this as easily as we will do. We'll use a glass material with reduced specularity. I've waited until the end to make this part because it will increase rendering times significantly. Glass objects, due to their reflection and transparent characteristics, add to the rendering time in Bryce 5. But, they are so good, they make it worth it!
If you have saved and closed your model, open it now and go to the FRONT view. Select NONE and click on the SOLO button. You should have a blank workspace.
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Note: The dome works because it is a tiny bit smaller than the skull sphere. |
Step 1: Make the Dome If you are in wireframe mode and can see your model, make sure you have not selected anything and click on the SOLO button in the VCR controls. This will hide all objects in your wireframe view. You should be in the FRONT view (press 4 on the keyboard) and your workspace should appear to be blank. Click on the Sphere in the Create Palette to bring it into your work space. The
dome is nearly the size of the skull object, so it is
rather large in wireframe. Open the sphere's Attributes
box and set the following coordinates: Click on the Check Mark to apply the changes. Open the Materials Lab for the object and pick a GLASS material. I chose the simple clear glass. You can try some of the others and see how they affect the appearance of the internal parts of Robby's head. Whichever glass you use, reduce its specularity to about 20. Too much specularity will cause lighting shine effects that interfere with seeing through the dome. When you have chosen your glass and adjusted the specularity, COPY the material. You will need to paste it onto some other objects. This is a painted object so assign it to your Paint family (I used the orange color cube) SAVE YOUR WORK! |
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Step 2: Make the Dome Mouth KO We need to cut out a space in the dome where the voice box is located, otherwise, the speaking tubes will look like they are behind glass. Select the Cube object from the Create Palette. Open
the cube's Attributes box and set the following coordinates: Click on the Check Mark to apply the changes. Go to the object's Materials Lab and PASTE your glass material. This ensures that the same material used for the dome is applied to the mouth KO. This is a painted object so assign it to your Paint family (I used the orange color cube) SAVE YOUR WORK! |
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Step 3: Make the Dome Intersect The dome object is so large that it will show through some of Robby's body. An Intersection will isolate the top part of the dome and hide the rest. Select the dome mouth KO and DUPLICATE it. Click
on the duplicate's Attributes Box and set the following
coordinates: Click on the Check Mark to apply the changes. Since this is a duplicated object it will have the same material and Family association as the original. SAVE YOUR WORK! |
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Step 4: Group the Dome Objects Shift-Select the dome, dome mouth KO and dome intersect objects. A small G will appear in the icon column. Click on the G to GROUP the objects. Click
on the group's Attributes Box and check the following
coordinates: If your figures match mine or are close (.01) then Name: dome group. Click on the Check Mark to apply the changes. SAVE YOUR WORK! |
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Step 5: Render Your Work! If you render your work while in SOLO mode, the dome should look like the image on the left (your left). If you exit SOLO mode and render your model, it should look like the image below. A complete robot, minus the paint job!
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Congratulations! You have completed Robby's dome and completed the basic model. You used the Intersect once more to manage an oversized object, and learned that an intersect and a negative Boolean operation can be applied to the same group.
Robby is almost completed. We need to Mega group and link him up so you can pose him. This is easy to do and we'll do it next. We'll keep the colors as they are for this section so you can easily see any changes you decide to make.
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Tutorial copyright - © ClydeSight Productions - 2004