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ClydeSight Productions Bryce 5 Tutorials:
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Learn Bryce 5 modeling by building a robot model based on "Robby, the Robot"*
See local media coverage of this tutorial!
| This tutorial is intended to teach Bryce 5 users basic modeling techniques by building a robot BASED on the character Robby the Robot. The Bryce 5 model can be used for educational and personal use ONLY. Commercial use of the model will require a license from Turner Entertainment Co., A Time Warner Company. ClydeSight Productions does not condone or imply any use of this model that would be construed to violate their rights, nor does it use the model in any of its own commercial products. See Disclaimer |
Note: This is a highly detailed tutorial. I STRONGLY suggest that you print these pages (there will be a lot of printed pages!) and use the hardcopy as a guide while working. It's much easier than having both Bryce 5 and your browser open and then flipping between applications!
We're now going to make a "sub assembly" for Robby's chest, his heart box frame. This isn't an EXACT model of Robby's heart box frame-- the original had a "bump" surface which we could make in Bryce 5 using sphere objects. However, this is a Bryce 5 tutorial, not a reproduction tutorial. It is more valuable for you to learn how to make a frame with smooth sides--and it's a reasonable facsimile. The frame is basically a rounded rectangle. We really can't use the imported mesh object this time (it was fine for the chest KO)-- we want a "cleaner" look for the frame. So instead we will build the frame using the torus, cylinder and cube objects. This will also give you some very good hands-on experience with the Negative Boolean operation that is so useful in Bryce 5!
If you have saved and closed your model of the legs/hip/chest, open it now and go to the FRONT view. Make sure nothing is selected and go into the SOLO mode, where we will build our sub-assembly-- Robby's heart box frame.
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Step 1: Make the Heart Box Frame - Top Right Corner Our rounded rectangle frame is made from four torus objects and four cylinder objects. Getting the dimensions correct so the construction is seamless is very important, so watch the numbers very carefully! Select the torus object from the Create Palette. It will come into your workspace in the correct orientation for our purposes, so we just need to size and position it. We don't need to edit the inside radius, the Bryce 5 default is fine. Open the Attributes box and enter the following coordinates: Position:
X = -6.50, Y =111.50 , Z
= -27.25 You don't need to set the rotation coordinates, they are correct as created by Bryce 5. Click on the Check Mark to apply the changes. SAVE YOUR WORK! |
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Step 2: Make the Heart Box Frame - Top Left Corner The first corner object should be selected. Duplicate it. Open the Attributes box for the duplicate and enter the following coordinates: Position:
X = 6.50, Y =111.50 , Z = -27.25 You don't need to set the rotation coordinates, they are correct as created by Bryce 5. Click on the Check Mark to apply the changes. SAVE YOUR WORK! Note: Because we are centered on the zero world coordinates, all we really needed to do to position this object was change the X position from a negative to a positive value! |
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Step 3: Make the Heart Box Frame - Bottom Left Corner The previous corner object should be selected. Duplicate it. Open the Attributes box for the duplicate and enter the following coordinates: Position:
X = 6.50, Y = 91.50 , Z = -27.25 You don't need to set the rotation coordinates. SAVE YOUR WORK! Note: When I use the terms "left" and "right", it is in reference to Robby's left and right-- not the left and right side of the screen. |
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Step 4: Make the Heart Box Frame - Top Right Corner The previous corner object should be selected. Duplicate it. Open the Attributes box for the duplicate and enter the following coordinates: Position:
X = -6.50, Y = 91.50 , Z
= -27.25 You don't need to set the rotation coordinates. Click on the Check Mark to apply the changes. SAVE YOUR WORK! Note: Because we are centered on the zero world coordinates, all we really needed to do to position this object was change the X position from a positive to a negative value! |
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Step 5: Make the Heart Box Frame - Right Vertical Bar Select the cylinder object from the Create Palette. It will come into your workspace in the correct orientation for our purposes, so we just need to size and position it. Open the Attributes box and enter the following coordinates: Position:
X = -8.75, Y = 101.35, Z
= -27.25 You don't need to set the rotation coordinates, they are correct as created by Bryce 5. Click on the Check Mark to apply the changes. SAVE YOUR WORK! Note: We made this object a NEUTRAL Boolean. Later, when we group all our frame objects, our Boolean operations won't affect it, which is what we want. |
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Step 6: Make the Heart Box Frame - Left Vertical Bar Your vertical bar should be selected. Duplicate it. Open the Attributes box and enter the following coordinates: Position:
X = 8.75, Y = 101.35 , Z
= -27.25 You don't need to set the rotation coordinates, they were inherited from the object you duplicated. Click on the Check Mark to apply the changes. SAVE YOUR WORK! By now, you should be really familiar with the X position positive and negative switch technique to position objects! |
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Step 7: Make the Heart Box Frame - Top Bar Duplicate either vertical bar. Open its Attributes box. Rotate it on the Z axis: Z = 90. Click the Check Mark to close the Attributes box and apply the change. Perform a Set As Unity. Click the Check Mark to close the Attributes box and apply the change. Open the Attributes box again and enter the following coordinates: Position:
X = 0, Y =113.75 , Z =
-27.25 You don't need to set the rotation coordinates, they were set by Set As Unity. Click on the Check Mark to apply the changes. SAVE YOUR WORK! |
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Step 8: Make the Heart Box Frame - Bottom Bar The top bar should still be selected. Duplicate the top bar. Open the Attributes box and enter the following coordinates: Position:
X = 0, Y = 89.25 , Z =
-27.25 You don't need to set the rotation coordinates, they were inherited from the object you duplicated. Click on the Check Mark to apply the changes. SAVE YOUR WORK! This finishes the frame pieces. It is an interesting shape. Of course, the problem is the round torus objects need to have parts of them "knocked out". Next we'll use a negative Boolean to do just that. |
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Step 9: Make the Heart Box Frame - Horizontal Knock Out The horizontal knock out object will eliminate the horizontal parts of the four torus objects we don't want to see when we create our group. Select the Cube object from the Create Palette. Open the Attributes box and enter the following coordinates: Position:
X = 0, Y = 101.35, Z = -27.25 You don't need to set the rotation coordinates, they are correct as created by Bryce 5. Click on the Check Mark to apply the changes. SAVE YOUR WORK! |
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Step 10: Make the Heart Box Frame - Vertical Knock Out The vertical knock out object will eliminate the vertical parts of the four torus objects we don't want to see when we create our group. Duplicate the heart frame KO 1 object. Open the Attributes box and enter the following coordinates: Position:
X = 0, Y = 101.35, Z =
-27.25 You don't need to set the rotation coordinates, they are correct as created by Bryce 5. Click on the Check Mark to apply the changes. SAVE YOUR WORK! |
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Step 11: Make the Heart Box Frame - Frame Back The heart box frame needs a "back" for the objects it contains to mount to. We create this from one of the knock outs. Select either one of the knock out objects (it doesn't matter which) and duplicate it. Open the Attributes box and enter the following coordinates: Position:
X = 0, Y =101.35 , Z =
-26.30 You don't need to set the rotation coordinates as long as they read zero. Click on the Check Mark to apply the changes. SAVE YOUR WORK! Note that we made this object neutral, we want it to show! |
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Step 12: Make the Heart Box Frame - Group the Frame Objects Now for Bryce 5 negative Boolean magic! Carefully select ALL the objects used to make the frame. You can drag select with the marquee. There should be a G box in the icon column. Click on the G to Group all the items. Open the Attributes box and check for the following coordinates: Position:
X = 0, Y =101.35 , Z = -27.24 If your coordinates match these (within .01), Name the group: heart box frame group. Assign this group to the Family your chose for Robby Paint. (Dark Green). SAVE YOUR WORK!
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Step 13: Check the Model When you render your frame in SOLO mode, it should look like the image here. If it does not, you may have missed applying a negative, positive, or neutral Boolean to an object, or vice versa! Go over the steps above and check the coordinates and the Boolean values! The frame when properly completed should look like a tray!
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Congratulations! You have made Robby's heart box frame. This little subassembly showed you the power of negative and neutral Boolean operations in Bryce 5. That's why we took the time to make this frame instead of using the rounded rectangle. Now it is time to move on and build the parts that go inside Robby's heart box. There will be a lot of new Bryce 5 techniques we'll learn along the way!
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Tutorial copyright - © ClydeSight Productions - 2004