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ClydeSight Productions Bryce 5 Tutorials:
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Learn Bryce 5 modeling by building a robot model based on "Robby, the Robot"*
See local media coverage of this tutorial!
| This tutorial is intended to teach Bryce 5 users basic modeling techniques by building a robot BASED on the character Robby the Robot. The Bryce 5 model can be used for educational and personal use ONLY. Commercial use of the model will require a license from Turner Entertainment Co., A Time Warner Company. ClydeSight Productions does not condone or imply any use of this model that would be construed to violate their rights, nor does it use the model in any of its own commercial products. See Disclaimer |
Note: This is a highly detailed tutorial. I STRONGLY suggest that you print these pages (there will be a lot of printed pages!) and use the hardcopy as a guide while working. It's much easier than having both Bryce 5 and your browser open and then flipping between applications!
Robby's mouth is one of his most distinctive features and has three sections: his cheeks, his voice box (voice tubes) and his lips. They look pretty complicated, but Bryce 5's features make them very easy to make-- if you know the tricks!
And that's why you're here, to learn the tricks in Bryce 5! In this section, you'll use the Boolean Negative and Group to make short work of what looks difficult. Here, we'll complete his mouth by making his lips and then combining all the groups into a single unit.
If you have saved and closed your model, open it now and go to the RIGHT view. Select NONE and click on the SOLO button. You should have a blank workspace.
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Many times we assign a group to a family. However, in the case of Robby's mouth, some parts will need to be in one family-- the Robby Paint family, and some in the other-- the Painted Family. So we assign the parts to the families as we create them. |
Step 1: Make the Neck. Robby's neck is simply a torus. If you are in wireframe mode and can see your model, make sure you have not selected anything and click on the SOLO button in the VCR controls. This will hide all objects in your wireframe view. You should be in the RIGHT view (press 3 on the keyboard) and your workspace should appear to be blank. Click on the Torus in the Create Palette to bring it into your work space. It will arrive in the wrong orientation for our needs. Open its attributes box and set the Rotation X = 90. Click on the Check Mark to apply the changes. Open its attributes box and perform a Set As Unity to align it to the coordinate system. Click on the Check Mark to apply the changes. We don't need to edit the torus radius, the Bryce 5 default (256) is fine. Click on the Attributes Box and set the following coordinates: Position:
X = 0, Y = 116.05, Z = 0 This is part of Robby's body, so assign it to the Robby Paint family (I used the dark green color cube). Click on the Check Mark to apply the changes. SAVE YOUR WORK! |
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Step 2: Make Robby's Upper Lip Robby's upper lip is larger than his neck (which acts as his lower lip) in the Z dimension, but slightly smaller in the X dimension. It gives Robby the appearance of having an "overbite". So we must position the object that makes it accordingly. Click on the neck object and DUPLICATE it. We need to edit this torus radius. Go to the Edit Torus window (you should know how to do this by now!) and set the radius to 172. Click the Check Mark to apply the change. Click on the Attributes Box and set the following coordinates: Position:
X = 0, Y = 114.72, Z = -0.70 Perform a Set As Unity.(???) This is a duplicate so it inherited the Robby Paint family. No need to set it. Click on the Check Mark to apply the changes. SAVE YOUR WORK! |
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Step 3: Make the
Lip Knock Out.
We need to knock out the back part of the upper lip or it will stick out through Robby's Body. We'll do that with a negative Boolean object. Go to the Create Palette and choose the Cube object. When it comes into your workspace, open the Attributes box. Set the following values: Position:
X = 0, Y = 109.35, Z = 10.50 Click on the Check Mark to close the Attributes Box. SAVE YOUR WORK! |
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Step 4: Group the Upper Lip Objects Select the objects used for the upper lip: neck, upper lip and upper lip KO, A small G should appear in the icon column. Click on it to group the objects. You won't see a change in the workspace, Bryce 5 applies Booleans only during a render. Click on the Attributes Box to check the coordinates: Position:
X = 0, Y = 114.72, Z = -0.29 If your numbers match mine (within .01), name the group. Name: lip group. SAVE YOUR WORK! |
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Step 5: Group the Mouth Parts You can click on SOLO to return to your wireframe model. It will appear very complicated by now. But our groups will help us tremendously. Go to the Group Selector (click the triangle next to the object selector in the bottom of the workspace) and pick Select Groups. You'll see quite a listing of groups. Shift select: lip group (the one you just made), voice tube group, and cheek group. Click on the SOLO button to work with just these items. You should see a little G at the bottom of the icon column. Click on the G to group the groups! Click on the Attributes Box to check the coordinates: Position:
X = 0, Y = 114.72, Z = -1.90 If your numbers match mine or are very close (within .01), name the group. Name: mouth group. Click on the Check Mark to apply the changes. SAVE YOUR WORK!
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Note: The real Robby was seven feet tall. The the human actor inside him, being shorter, could see by looking through the voice tubes. In our model, we can see the space provided because the voice tube brace is casting a shadow on the inside of the KO box we created. But when we apply the Robby color, this effect will disappear, just as did the actor's face inside Robby. Only in his case, it was black makeup that did the trick! |
Step 6: Render Your Work Render! If you render your mouth group, it should look like the image on your left. If you click the SOLO button and see your complete model and render it, it should look like the image below.
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Congratulations! You have completed Robby's mouth. You used all the principles we have been working with and have successfully grouped multiple Boolean groups into a single unit. Now we move on to Robby's most interesting feature, his head! There are a LOT of parts to deal with, but we'll take it one step at a time, and it will be simple to do. Bryce 5 can create a pretty accurate reproduction of all the little "do-dads" that make Robby's face so interesting. But first, he needs a head. Well-- we all need to get ahead in life, why shouldn't our Robby? And for that, we'll start with his skull.
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Tutorial copyright - © ClydeSight Productions - 2004