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Introduction
Lighting and Shadowing the Scene
Applying Magic Mirrors

ClydeSight Productions presents...

Shadow Magic—

Using Bryce 5 Negative Lighting to Create Shadows and Reduce Rendering Times!

 

Making the Candle Scene: The Candle

The Candle:

A candle seems such a simple thing, but it actually is quite complicated. A real candle undergoes a complex chemical reaction when lit. Michael Faraday, the famous 19th century scientist who developed the dynamo, gave a lecture series called "The Chemical History of the Candle" which you can read on the Internet (Go Faraday).

Faraday's findings aren't of much help to us here, but they are interesting. Anyway, for our project we must look at the candle itself the way Bryce has to.

The candle has several parts:
The body;
a wick;
a wax "cup" (the bowl formed by the melting wax just below the flame);
a wax drip edge (the area of the candle that is burned away allowing wax to drip out of the wax cup);
a flame;
the wax drip;
and the final grouping.

Whew, who knew it was so complicated! AND, we have to tell Bryce how to make all these parts. Well, Bryce is more than up to the task!

I will tell you what I have done to make the candle. You can, of course, use other methods if you like. But I will take you step by step through the way I did it, and we'll do most of it by the numbers, using the Attributes Box. I set the parts slightly off center to the candle base to make it appear better in the scene. You'll notice this if you check the X and Z coordinates for most of the parts. I am using an angled camera view to make the parts stand out more clearly for you.

Note: All negative values appear in RED for clarity.

I also used the SOLO mode to show the individual objects, as it would look very confusing if they all appeared together in wireframe!

Let's MODEL!


Step 1: Make the Candle Body

Select the CREATE Palette and pick the Cylinder.

When the Cylinder appears, click on the SOLO button to see only that object. In the working window, click on it and then on the Attributes Box (A box) and enter the following data:

Position: X =-0.22, Y = 44.32, Z = 0.87
Rotation: X = 0, Y = 0, Z = 0
Size: X = 13.86, Y = 30.10, Z = 13.86
Name = candlebody
Boolean = Positive - we'll Boolean this later.
Click the Check Mark to close the Attributes Box.

Pick a "simple" soft material. I started with the simple grey default color and "tweaked" the diffusion and ambiance colors to get a cream/ivory color without much specularity or reflection, etc.

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Step 2: Make the Candle Wick

The candle wick is very small, but it would be conspicuous by its absence, so we'd better put it in.

Select the CREATE Palette and pick the Cylinder.

When the Cylinder appears, click on the SOLO button to see only that object. In the working window, click on it and then on the Attributes Box (A box) and enter the following data:

Position: X =-0.22, Y =57.58, Z = 0.81
Rotation: X =0, Y = 0, Z = 0
Size: X = 0.49, Y = 3.47, Z = 0.49
Name = wick
Boolean = Neutral
Click the Check Mark to close the Attributes Box.
Pick a "simple" black material. The wick will hardly been seen, so no need to fuss or worry about it being so straight.

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Step 3: Make the Candle Drip Cup

Select the CREATE Palette and pick the Sphere.

When the Sphere appears, click on the SOLO button to see only that object. In the working window, click on it and then on the Attributes Box (A box) and enter the following data:

Position: X =-0.22, Y =59.47, Z = 0.74
Rotation: X =0, Y = 0, Z = 0
Size: X =13.86, Y = 3.21, Z =13.86
Name = candlebodycup
Boolean = Negative
Click the Check Mark to close the Attributes Box.
Apply the same material to this object as you used for the candle body. Lower the diffusion factor to 40%. The light we apply will be too harsh in the cup if we don't do this.

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Step 4: Make the Candle Drip Edge

This one is a bit tricky as we have to use a stone. Bryce randomly generates stones, so you may have to try several until you get one with an edge you like. If you get a stone you don't like, delete it and create one again. When you have a stone you like, rotate it so it the edge you want is facing the edge of the candle body and position it just into the edge of the candle. The stone object MUST be Boolean negative. You may have to use the edit box to turn ON Solid When Boolean Rendering.

Select the CREATE Palette and pick a Stone.

In this case, we need to see the candle body and the stone together to position them. Select them both and then go into SOLO mode. You'll have to fuss with this a bit to get the effect you want. Here is how I did it:

Position: X =-1.59, Y =65.82, Z = -4.66
Rotation: X =0, Y = 0, Z = -41.50
Size: X = 18.36, Y = 14.23, Z = 11.04
Name = candlebodydripedge
Boolean = Negative
Click the Check Mark to close the Attributes Box.
Apply the same material to this object as you used for the candle body but lower the diffusion factor to 40%.

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Step 5: Make the Candle Flame

The Candle flame is made from a Sphere with a special material applied.

Select the CREATE Palette and pick the Sphere.

When the Sphere appears in the working window, click on the SOLO button to see only that object. Click on the sphere and then on the Attributes Box (A box) and enter the following data:

Position: X =-0.67, Y =68.57, Z = -0.70
Rotation: X =0, Y = 0, Z = 0
Size: X = 5.75, Y = 21.16, Z = 5.75
Name = candleflame
Boolean = Neutral
Click the Check Mark to close the Attributes Box.

Pick a special material for the flame from the Materials Lab. You'll have to fuss with it to get just the right settings. Here's what I used:

I chose the Complex fx selection and the flame material from the lower middle part of the group.

Then, in the Materials Lab, I fussed with it using the following settings:

Diffusion = 0

Ambiance = 100

Specularity = 0

Metalicity = 0

Bump Height = 38.9

Transparency = 23.7

Reflection = 0

Refraction = 100

Object Space for the material

I also made the object "fuzzy" in the special attributes dialog you get by clicking on the little downward triangle in the middle of the upper portion of the Materials Lab to get the Materials Options.

 

 

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Step 6: Make the Wax Drip

Well, this is another tricky part! One would think that Metaballs are the answer, as they imitate organic, fluid materials. But there is a problem. Bryce Metaballs won't respond to Boolean operations (neither will Bryce Trees--which are made from Metaballs). We need the top part of the wax drip to follow the contours of the drip edge (made by the stone object), which means a Boolean operation! So what to do? The answer is in Bryce's Terrains! We'll make a terrain object that looks like a wax drip. Not easy, but possible with some fussing.

There's no way to tell you how to do this by the numbers.

Select the CREATE Palette and pick the Terrain.

When the Terrain appears in the working window, click on the Terrain and then on the Edit Box (E box) to enter the Terrain Editor. Set the grid resolution to Gigantic so the drip will have smoother edges.

Pick NEW to wipe out the terrain Bryce generated and use the brushes tool to draw what looks like a drip. You may have to do this several times. One tip is to use the Erode and Smooth buttons a lot. Then raise the background (it will turn red) to eliminate it. Anyway, when you are done, it might look something like this. Click on the checkmark when you are done.

Now you need to position it with the candle body (we can ignore the stone object for the moment). You should be seeing the entire wireframe of everything we made. It's pretty complicated, so it's good that we named things!

Click on the candle body object (you can choose it from the cylinders dialog at the bottom of the working window) and shift click on the terrain object to select them both. Then, click the SOLO button.

Whew, easier to see, somewhat. Now, you have to turn and position the terrain so it is against the candle body and the top is in line with the top of candle body.

It should look something like this.

Apply the same material to this terrain object as you used for the candle body itself. If you like, increase the specularity a little to give it some shine and make it look more liquid.

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Step 7: Putting it all together

You should be out of the SOLO mode now, and your wire frame looks a bit complex.

Use the object dialogs at the bottom of the working window to pick the 6 objects that made the candle (hold the shift key to select multiple objects).

Then group them. If you did it right, the Boolean operations will all work correctly. When you render your image, your candle should look something like this. (I have adjusted the lighting so you can see it better.)

Now the candle needs something to sit on and we're all set. So let's make the Chessboard!

 

<-- Make the Candle Holder

Make the Chessboard-->



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