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Step
1: Make the Chessboard surface
Select the CREATE
Palette and pick the 2-D Face Vertical object.
When the object appears,
click on the SOLO button to see only that object. In the working window,
click on it and then on the Attributes Box (A box) and enter the following
data:
Position: X =45.66,
Y = 0.00, Z = -55.61
Rotation: X
=90, Y = 0, Z = 0
Size: X = 257.39, Y = 257.39, Z = 0
Name = chessboard
Boolean = Neutral
Click the Check Mark to close the Attributes Box.
We
need to pick a special material for the chessboard, and
we'll need to alter it a little.
With the 2-D Face
Vertical object still picked, click on the M box to open the Materials
Lab. Chances are the object has been set to the default material which
is a grey.
Click on the A column
next to the Diffuse color picker (top of the choices in the Surface section)
to open the Texture dialog box (on the right). When the Texture dialog
box is open, SHIFT-Click on the triangle to the far right and the Textures
Library will open.
Choose BASIC from
the list of libraries and pick the CheckBlue material. This will assign
a blue checkerboard (or chessboard) to the chessboard for us. Click on
the checkmark to choose the texture.
Now, all we have to
do is change the color of the blue checks to red.
Click on the second
button from the left of the Texture dialog box to open the Deep Texture
Editor.
The Deep texture Editor
will show you the colors for the checkerboard texture.
In the Component 1
window, click on the BLUE dot and you'll get the color picker. Pick a
red color that you like and the checker color will become red. Of course,
you could use any color you like. I chose red for its dramatic effect.
Click on the check mark to set your color change.
You
should be now back in the Materials Lab, and all that's
left to do is assign the material with the right dimensions
and setting.
In
the Materials Lab, look at the little top box on the right
with the title: "Check Blue". The bottom of
that box tells you what "space" the material
is aligned to. It may say "World Space" or even
"Parametric" (the Bryce 5 defaults). We want
to change that.
Click
on the button next to the word(s) and you'll get a pop-up
menu of choices. Scroll down to "Object Space"
and select it. This aligns the material to the object.
Note:
You MUST be in Object Space for our dimensions
to work out correctly!
Click on the first
top button (far left) of the Texture (now labeled CheckBlue) dialog box
to open the Edit Texture dialog box.
In the size area (top
X-Y-Z coordinates at the top) set the coordinates to 55%
You
don't have to close the Edit Texture box if you don't
want to, but you do need to set the following parameters
for the material:
Diffusion = 52.5
Ambiance = 0
Specularity = 13.5
Metallicity = 0
Bump Height = 0
Transparency = 0
Reflection = 10.1
Refraction = 100
Note that you can
set the reflection to a higher level, but it will increase the rendering
time.
Okay! The Chessboard
Surface is ready to go, now on to the Chessboard Frame!
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