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Other ClydeSight Productions Bryce 5 Tutorials:
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Shadow
Magic Dramatic Lighting:
Even though I have shown the completed scene with some lighting applied, it's pretty flat. So we'll use positive and negative lighting to liven it up and give it a dramatic effect. We'll only need three lights and the camera position:
A Flame Light;
A Positive Spot;
A Negative Spot
Position the Camera
I will take you step by step through the way I did it, and we'll do most of it by the numbers, using the Attributes Box.
Note: All negative values appear in RED for clarity.
We won't work in SOLO mode this time and I will show the scene from the Camera view so you can see all the objects clearly.
Let's LIGHT!
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A candle flame is a light source, but in Bryce, our flame is an object which RECEIVES light, so we have to make it behave like a light source. We'll use a Spherical Light to do this. In the Create Palette (you'll see a line of little shape icons when you are in the Create Palette) choose the Spherical Light. It's the little yellow sphere towrds the right. Be careful, DON'T pick the BLUE sphere on the left, that's the spherical object primitve, not a light object, so it won't illuminate your scene! When the light appears in the working window, click on it and then on the Attributes Box (A box) and enter the following data: Position: X =-0.24,
Y =69.29, Z = 0.77 With the light still selected Click on the Edit Box (E box) to open the Light Lab. Set the flame light as follows: Intensity = 25 Edge Softness = doesn't apply to spherical lights Cast Shadows = OFF (we are making our own shadows. This feature of the light lab is the one that boosts rendering times, and we're trying to get around that! The flame light is visible (to give the flame some life) so check Visible Object ON and Surface ON In Color, check Uniform ON and in the little color square pick a nice yellowish color as white will be a bit stark. Note: Bryce 5 likes to turn on the "Use Gel" option after you save the file. So, if you save your work and close out, then go back in, take a look for this bug! Set Falloff to Linear |
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Well, we have a flame light but it doesn't make the candle itself stand out. In reality, this is correct, but we're in Virtual Reality, so we can bend the rules and get a more dramatic effect with a single positive spot to highlight the candle and base. After all, it took enough work to make them! We are setting it so it points at the candle from within the camera's field of view. So it is in front of the candle. In the Create Palette choose the Cone Spot Light. When the light appears in the working window, click on it and then on the Attributes Box (A box) and enter the following data: Position: X =0.05,
Y =83.80, Z = -28.52 With the light still selected Click on the Edit Box (E box) to open the Light Lab. Set the positive spot light as follows: Intensity = 24 Edge Softness = 90 Cast Shadows = OFF (we are making our own shadows. This feature of the light lab is the one that boosts rendering times, and we're trying to get around that! In Color, check Uniform ON and in the little color square pick a nice light yellowish color as white will be a bit stark. Note: Bryce 5 likes to turn on the "Use Gel" option after you save the file. So, if you save your work and close out, then go back in, take a look for this bug! Set Falloff to Linear |
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At last, we get to the shadow magic! We've done a lot to get here, and now it will all pay off. We will make our negative light and create some drama! For this to work, the spot light must face the object from the opposite direction as the highlight spot and point to a place just behind the object, where its beam will make a shadow effect. The negative spot light must be on the same side of the object as the object's shadow. In the Create Palette choose the Cone Spot Light. When the light appears in the working window, click on it and then on the Attributes Box (A box) and enter the following data: Position: X =-0.07,
Y =71.86, Z = 95.38 With the light still selected Click on the Edit Box (E box) to open the Light Lab. Set the negative spot light as follows: Intensity = -38 Edge Softness = 90 Cast Shadows = OFF (we are making our own shadows. This feature of the light lab is the one that boosts rendering times, and we're trying to get around that! In Color, check Uniform ON and in the little color square pick a nice light yellowish color as white will be a bit stark. Note: Bryce 5 likes to turn on the "Use Gel" option after you save the file. So, if you save your work and close out, then go back in, take a look for this bug! Set Falloff to Linear. |
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The last step is positioning the camera. You can use any setting you like, here is what I chose for the scene. I got the Camera dialog by double clicking on the camera trackball while in the camera view. Position: X =92.65,
Y =103.90, Z = -193.7 Note: I also shifted to top view, chose the camera, and set Tracking to the Candlebase Top Ring. This way, I could move the camera around and it would always point to the candle! Now RENDER! Congratulations! You have created a scene using negative lighting to cast a shadow and reduce rendering times! |
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