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Introduction
Making the Candle Scene
Lighting and Shadowing the Scene

ClydeSight Productions presents...

Shadow Magic—

Using Bryce 5 Negative Lighting to Create Shadows and Reduce Rendering Times!

Applying Magic Mirrors

The Power of Reflection:

Bryce does very well with reflective surfaces, and this comes in handy for populating a scene with only a few objects! In this part of the tutorial, I'll show you how to use a set of 4 2-D Vertical Plane objects to generate multiple reflections in the candle scene, adding interest at a very low rendering and modeling cost.

I will take you step by step through the way I did it, and we'll do most of it by the numbers, using the Attributes Box.

Note: All negative values appear in RED for clarity.

We won't work in SOLO mode this time and I will show the scene from the TOP view so you can see all the objects clearly.

Let's REFLECT!


The Mirrors

Shift to the TOP view (it's easier to see things).

In the Create Palette choose the 2-D Vertical Plane object. When the object appears in the working window, click on it and then on the Attributes Box (A box) and enter the following data:

Position: X = 41.23, Y = 22.13, Z =169.59
Rotation: X =0, Y = 0, Z = 0
Size: X = 424.79, Y = 322.50, Z = 0
Name = mirror1
Boolean = Neutral

DON'T CLOSE the Attributes box, we're going to get Bryce to speed us along with the next mirror!

With the object still selected duplicate it (press Command + D on the MAC, Control + D on Windows). This makes the second mirror and we'll only have to change a few settings.

Bryce automatically selects the duplicated object for us and Attributes Box (A box) is already open, so just enter the following data:

Position: X = -171.1, Y = 22.13, Z =-50.65
Rotation: X =0, Y = 90, Z = 0
Size: X = 440.49, Y = 322.50, Z = 0
Name = mirror2
Boolean = Neutral

Note: Our second mirror isn't quite the same size as the first. This is so we get the optimal reflective quality in our scene. Also, this method of duplicating and changing values helps us ensure that the mirror corners align!

DON'T CLOSE the Attributes box, we're going to get Bryce to speed us along with the next mirror!

With the object still selected duplicate it (press Command + D on the MAC, Control + D on Windows). This makes the second mirror and we'll only have to change a few settings.

Bryce automatically selects the duplicated object for us and Attributes Box (A box) is already open, so just enter the following data:

Position: X = 41.23, Y = 22.13, Z =-270.9
Rotation: X =0, Y = 90, Z = 0
Size: X = 424.79, Y = 322.50, Z = 0
Name = mirror3
Boolean = Neutral

Note: Our third mirror is the same size as our first, and it is positioned opposite it. Only the Z position has been changed to achieve this!

DON'T CLOSE the Attributes box, we're going to get Bryce to speed us along with the next mirror!

With the object still selected duplicate it (press Command + D on the MAC, Control + D on Windows). This makes the fourth mirror and we'll only have to change a few settings.

Bryce automatically selects the duplicated object for us and Attributes Box (A box) is already open, so just enter the following data:

Position: X = 253.62, Y = 22.13, Z =-50.65
Rotation: X =0, Y = 90, Z = 0
Size: X = 440.49, Y = 322.50, Z = 0
Name = mirror2
Boolean = Neutral

This sets our forth and final mirror. Now, all we have to do is apply the reflective material to them all and we're done!

Oh, and you may be wondering, "Why use four surfaces aligned to each other? Why not use a Cube object? "

A Cube object wouldn't work for this because when the material is applied, it will be applied to all six surfaces of the cube, the sides, top and bottom. The top and bottom reflective surfaces would create unwanted reflections.

Let's apply the material and we're done. Select all four mirror objects. You can do this in the Select menu at the bottom of the working window by picking "Squares" and holding down the shift key. The simply pick the objects named mirror.

With all four "squares" selected, click on the M box (Materials). In the Materials Lab, choose the Simple and Fast option from the Materials dialog box and select the Mirror material. We can keep the default settings for the material properties. Because all the objects we needed to apply the material to are selected, they all get the same material!

Which means, we're done!

Close the Materials Lab and then switch to the Camera View and RENDER.

You should be rewarded with a very interesting scene that appears to go on into space forever.

This concludes the Bryce Negative Lighting tutorial. I hope you enjoyed trying it out and that it gave you some ideas for using these techniques to make interesting, dramatically lit and exciting scenes of your own! If you enjoyed it, please drop me a line and let me know!


Introduction
Making the Candle Scene
Lighting and Shadowing the Scene

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Tutorial copyright - © ClydeSight Productions - 2003