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ClydeSight2.0!presents...
Virtual Reality is a simulation of events without the common dangers
associated with them.
Because of this, many human activities are tested by VR simulation.
VR is used to train pilots and doctors, test products and enginering ideas
and even explore the solar system. By testing our knowledge of the
real world through the virtual world, we increase our chances of success.
VR is vastly engaging and entertaining.
In the computer game market, it has provided people with hours
of mental and physical stimulation, teaching skills of
hand-eye cordination, problem solving, and strategic thinking.
It has enhanced the knowledge base through interactive entertainment.
No other medium has had so profound an effect in so short a time.
WhenVR is made available through software
(such as Virtus products), people can create their
own worlds and try out their own ideas.
The VR world makes the impossible, possible.
It can be truly inspiring.
Because VR has become so much a part of human endeavor,
its future is assured, and it will only get better and better.
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While Virtual Reality has done all the things mentioned above,
it can provide too much of an escape for people
who need to face the challenges of the real world.
It becomes a shelter from reality instead of an enhancement to it.
VR's engaging attractiveness can easily draw someone into a closed world,
one where their interactions are only with a machine,
depriving them of much needed human contact.
Some argue that VR games promote violent behavior
and anti-social tendencies.
They do not see VR as a benefit but a curse.
If VR is considered only from this perspective,
it will have NO future except in tightly controlled situations,
and it will not be used for personal growth or enhancement because
of the perceived dangers from its improper use.
In this case, the future will become the past.
We've already been there.
All coins have two sides.
How we value what we have depends on how we look at it.
We often respond only to what we perceive, rather than to what we know.
What we do with the things we make (like VR) determines our future.
It is a matter of focus and understanding, responsibility and wisdom.
Shall we be like Frankenstein
and live in fear of what we make,
or shall we embrace it,
and live in joy?
It is a matter of focus.
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"We travel naked in time
lifting the light of our hopes
through the darkness of our fears.
The future is our greatest creation. "
----anon.
(Yeah, it's even cooler than VR)
(But, VR is pretty cool anyway!)

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